Friday 20 June 2014

The Titans are coming...

As every gamer will know E3 has just passed, filling our senses with a plethora of gaming treats from the not too distant future and offering a host of goodies to anyone attending the event. Among those E3 goodies were physical representations of the "burn cards" that give weapon perks or other bonuses to players in Titanfall, the now legendary first person shooter created and developed by Respawn Entertainment.



With its mix of high octane gameplay, giant robotic warriors and futuristic FPS action, it really is a game with a lot going for it making it an instant favourite with many gamers... a number I would most certainly count myself among. To give an idea of just how much of an impact this game has had, the official Titanfall Facebook page is boasting between an incredible 1.1 and 1.2 million fans (based on current statistics)... all within just 3 months of its original release date.

Personally I have a great deal of appreciation, not just for the game but also for talented and dedicated team at Respawn Entertainment that created this truly remarkable action packed multiplayer shooter from the ground up, and all of it achieved in just 3 years. I think it would be safe to say this game has had quite a profound effect on me... not solely because of its fresh approach to the gaming genre, but also due to the fact it can be used very effectively as part of my pain management regime.

As I mentioned in the previous post there are certain games that play a large part in keeping the pain I live with everyday under control, this means it is possible to do more physically and generally achieve more in the long run that wouldn't be possible without it. The key is finding a game that is reasonably fast paced, has some degree of problem solving (but that isn't too taxing as high levels of pain can make you a bit sluggish mentally, something which has an instinctual element seems to be the ideal choice) and requires reactionary decision making. Playing against human players as opposed to computer AI is not only recommended but essential because humans are much harder to predict, making each players actions different and therefore requiring constant adjustments to your strategies. Personally I have found Titanfall to be one of the most ideal games for this particular type of pain management and intend to follow up this post with a breakdown of exactly what I get out of the game and how to achieve it. So it seems fitting that the very first Pain and Game competition will feature a pack of those illusive "Titanfall Burn Cards" to be given away to one lucky reader.


Details on how to enter will follow shortly so please check back for your chance to win, in the meantime I just want to take the opportunity to give my heartfelt thanks to Respawn Entertainment for their support in relation to this blog and for providing a great prize for our first giveaway.

Last but not least, I wish to express my appreciation and gratitude to all of you that have taken the time to check out my blog, it really means a lot...  the first post had more than 100 readers to date, genuinely surpassing all my expectations.  As always, thanks for reading and feel free to comment about this or any other posts made in the future, also don't forget to keep an eye on the blog for updates regarding the forthcoming Titanfall competition and details of the Pain and Game social media pages (which should go live around the same time as the giveaway).

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